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	<title>Comments on: UX Rule Number 1</title>
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	<link>http://commadot.com/ux-rule-number-1/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ux-rule-number-1</link>
	<description>UX = User Experience by Glen Lipka</description>
	<lastBuildDate>Wed, 01 Feb 2012 18:42:28 +0000</lastBuildDate>
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		<title>By: tony</title>
		<link>http://commadot.com/ux-rule-number-1/#comment-15957</link>
		<dc:creator>tony</dc:creator>
		<pubDate>Sun, 19 Dec 2010 16:00:35 +0000</pubDate>
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		<description>as a rule of thumb perhaps but...the rule itself as stated is rather superficial, 
i.e. you might come up with a breakthrough idea while not necessarily understand yourself why at first...
..innovation?</description>
		<content:encoded><![CDATA[<p>as a rule of thumb perhaps but&#8230;the rule itself as stated is rather superficial,<br />
i.e. you might come up with a breakthrough idea while not necessarily understand yourself why at first&#8230;<br />
..innovation?</p>
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		<title>By: Matthew McEachen</title>
		<link>http://commadot.com/ux-rule-number-1/#comment-13911</link>
		<dc:creator>Matthew McEachen</dc:creator>
		<pubDate>Sat, 06 Mar 2010 07:08:02 +0000</pubDate>
		<guid isPermaLink="false">http://commadot.com/?p=1983#comment-13911</guid>
		<description>YES!

This applies just as much to engineering as it does to UX -- without really grokking the feature&#039;s value, you&#039;re leaving success to serendipity. And serendipity is a harsh mistress. From what I hear, at least.</description>
		<content:encoded><![CDATA[<p>YES!</p>
<p>This applies just as much to engineering as it does to UX &#8212; without really grokking the feature&#8217;s value, you&#8217;re leaving success to serendipity. And serendipity is a harsh mistress. From what I hear, at least.</p>
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