Commadot.com has always been a creative outlet for me as well as good practice in writing and communicating ideas. These are the posts that I feel have the most learnable/original content. If it was a book would you buy it?
- Design Principles. All of my best in one post.
- UX Greatness
- Good enough isn’t good enough.
- Eat bad babies. (Baby Sandwich)
- Invest in your future.
- UX Rule #1 – I only have one unbreakable rule. Don’t design something unless you know why someone would use it.
- The Curse of Knowledge – How organizations communicate poorly. Knowing is half the battle. I gave some tips to improve.
- Flow – A hugely useful concept to explain how a customer goes from newbie to power user and how they can get derailed along the way.
- Three Travelers – One of my core UX principles. Saving someone after they are in trouble is more important than avoiding trouble completely. (a fools errand anyway)
- Sticky Personas – How to make personas that people can remember and are fun.
- The Little Things – Why people love some tiny detail and not the giant feature. Illustration
- 5 Pennies vs. 1 Dime – How more little things seems better than 1 big thing.
- Pretend to be the Application – A simple mental technique to improve your system. Never pretend to be the user.
- System Friction – How small details can stop you dead in your tracks.
- Task Completion or Task Enjoyment – Put fun into your product or service and your customers will love you.
- Customers will slow you down – How that first customer is more of a big deal than you may think.
- The Halloween Principle – Users are highly distracted. This principle shows their mental state while they are using your app.
- The Big Five of Interaction Design – Follow these rules and people will think your application is easy to use and intuitive.
- Fun to Use or Easy to Learn – Most people choose the exact wrong choice.
- User Research – My guide to doing user research. Bottom line: Don’t listen to them. Just watch.
- Local Max Island – Incremental improvements will never get you to the wonderful product or service you desire.
- The UX of Arguments – A complete deconstruction of why people argue and how to avoid them.
- The Long Tail of Product Design – The Pareto principle in UX Design.
Did I miss one that you liked?