People sometimes confuse direction with dictation, both as an IC and a manager. One technique I often use is dueling principles. They are delivered two at a time and are contradictory. I ask the individual to use practical wisdom and judgment to make the final decision using the principles as guides. Here some examples I have used recently (in no particular order):
Work Principles
# | On the one hand… | On the other hand… |
1 | When possible, promote from within rather than bring in external leadership. | Don’t put people in a position if they can’t handle it. |
2 | Each person is responsible for their own work-life balance. Push back when you can’t work any more/harder. | Sometimes, we need to go above and beyond to achieve a short term goal. |
3 | Always manage expectations. Under-promise and over-deliver. | Don’t be so conservative with your estimates, that you kill the project and mislead leadership. |
4 | Be proactive. Try things. See if they work. If they don’t you learn, fix, and move forward. | Don’t make choices that lock you into a bad path in the future |
5 | Designers are responsible for the end-user experience, not PM or Eng. | We are collaborative and pragmatic. We will work with different parties to find the best solution given the constraints. |
6 | Be pragmatic. The best UX is not always the right solution. | Inspire. It’s our job to imagine a better way to do things and convince people. |
7 | Show your video in Zoom. We are all humans who crave connection. | Unless you can’t |
Design Principles
# | On the one hand | On the other hand |
1 | Easter eggs and fun are awesome! | Don’t make it a circus. Stay classy San Diego. |
2 | Consistency is more important than usability | Usability is important! |
3 | Things should be as simple as possible. | But not simpler. (Don’t overcomplicate, but include enough to make it work) |
4 | Great products are customizable | But use sensible defaults |
There are many more, but I advise you to come up with your own list. Maintain a set of principles that help guide you. The point is that you can have too much or too little of anything. Balance is the key to a good life, a good product, and a good career.
If you have an interesting dueling principles, I would be eager to here it in the comments.
Whatya think?