Tag: UX

  • UX and Technical Debt

    Marketo Retrospective Part 6 As part of a series, I am doing retrospective lessons from my 9 years at Marketo. Today, I focus on product development. Specifically about a philosophy I have around maintaining products after initial innovation. When you have a startup, the first innovation is complete free from existing customer complaints. It is pure…

  • The Power of a Single Word

    I am a firm believer in retrospectives. How can you expect to improve without looking back at what you did? I am going to do a series of lessons learned from my 9 years at Marketo. Doing one giant post will be too long, so I’m breaking it up. This is Lesson 1. The Power of…

  • My Design Process

    I’ll try my best to be concise. Step 1. Receive commandment from God Or your CEO or your PM or boss, whatever. They will say something like, “We need _____” Fill in the blank with any two word feature. (Example: Dynamic Content, Enhanced Security, Cool Dashboards. Step 2. Talk to users Is this obvious? I say users…

  • Paying Attention

    Before they can pay money, they have to pay attention. Make no mistake, it’s a real currency. Every waking moment is accounted for. Whether it is social media or a smartphone game or even staring at the wall, you are paying out your daily allowance of attention. Most companies want to earn your attention dollars.…

  • Engagio closed $22M Series B

    Original Haiku Post I am currently Head of Magic (PM/UX) at Engagio. The experience so far has been excellent. The culture is authentic and vibrant. The product vision is very strong and the market dynamics couldn’t be better. Engagio has a strong analytics product already in the market, which is doing very well. Additionally, we have built…

  • The Decline of Facts

    I’m not looking forward to the presidential debates. The reason is that facts will not be part of the discussion. Imagine this fictitious argument: Fact Person: “The world is spherical.” Feelings Person: “I feel that it is flat.” Fact Person: “There are pictures, science, facts. It’s provable!” Feelings Person: “All of that is faked. Photoshopped.…

  • Taking advantage of the herd mentality

    It is a sad truth, people go in herds. There are obviously some early adopters, but the majority of people do not want to be the first one to do something, even if it is clearly a good thing to do. Case in point: The NFL Draft. It has been studied and proven that the…

  • The Uncanny Valley

    The Uncanny Valley used in reference to the phenomenon whereby a computer-generated figure or humanoid robot bearing a near-identical resemblance to a human being arouses a sense of unease or revulsion in the person viewing it. In other words, the uncanny valley is when something looks close to the real thing but our brain freaks…

  • There are two kinds of people…

    Of course there aren’t, but it is a great way to simplify decisions. Break down the problem to two kinds of people and decide which one you want to optimize for. Some examples: There are two kinds of people… Those that wants their inbox to be empty except new things and those that let’s their inbox…

  • Managing via Dials

    Often, I will have feedback for a product manager, marketer or designer when they are writing text. I find that people have a hard time taking the feedback in a very specific way. If you say it’s too serious, they assume you want to take it to the extreme. As if there are only 2…

  • Even Slack can have bad UX

    Even a tool that is awesome like Slack can have bad UX sometimes. Here is a perfect example. Try to make a new channel and you get this dialog Notice the error in yellow and the text underneath. After typing in my channel name, I pressed submit and nothing happened. I didn’t notice the italic/bold yellow verbose…

  • Analytics Design vs. Interaction Design

    Interaction Design is easy for me. I can see the big picture and architect the system with all of the right patterns. When it comes to Analytics Design, I find my inner muse drags its feet. I am not talking about designing a BI tool like Tableau or Good Data. These have some interesting interactions.…

  • Obfuscated Rebate Programs

    So this weekend, I went to the Verizon store. I have never gone into that store and left in less than 2 hours. It’s ridiculous how long it takes to get stuff done in there. The reason I was there was to get my youngest his first phone, plus to upgrade my father-in-law. He had…

  • Design Principle #13: Give Feedback

    This should go without saying, yet apparently it doesn’t. Design Rule #13: When a user gestures or fills out a form or clicks a button or speaks their audio input or whatever…give them appropriate feedback. Of course, the word appropriate is subjective. How do you know how much feedback to give? Let’s look at the…